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Currently availableNantes · France & worldwide

Freelance Unity · Gameplay · Immersive experiences

Freelance Unity developer.

I work from prototype to production across gameplay, game design, AR/VR experiences and Unity tooling.

OWEN / UNITY
Gameplay DevGame DesignerAR / VRTooling

Selected orbit

Selected work.

Each mission shows a different side of my work: game feel, production systems and immersive devices.

Casus Ludi · 2021

Blanc

Character and NPC gameplay, level-design tools and game-design iterations for a cooperative adventure published by Gearbox Publishing.

  • Gameplay
  • AI
  • Tooling

Independent project · 2020

MoonWool

A herd-management game on spherical planets, with pathfinding, editing tools and team-focused production systems.

  • Gameplay
  • Game Design
  • Tools

Socatec · 2019

AR Souvenir

A mobile augmented-reality experience that recognizes airport mugs and reveals an interactive city.

  • Unity
  • AR
  • Prototype

Intervention path

Gameplay first. Tools around it.

I can join a production for a focused need or support a prototype across several disciplines.

A

Gameplay Development

Controllers, interactions, AI, system architecture and iterations guided by player feel.

UnityC#ControllersAIState MachinesInput
  • Playable prototype
  • Mechanics
  • Debug & integration
B

Game Design

Loop definition, documentation, prototyping and adjustments made against the actual game.

Core LoopSystemsPrototypeLevel DesignPlaytestsIteration
  • Game loop
  • Systems
  • Playtests
C

AR / VR

Spatial and mobile experiences shaped around usage, interaction and performance constraints.

OpenXRAR FoundationXR InteractionSpatial UIMobile ARVR / AR
  • OpenXR
  • AR Foundation
  • XR interaction
D

Unity Tooling

Custom inspectors, windows and workflows that give teams autonomy and speed up iteration.

InspectorsEditor WindowsGizmosPipelineDebug ToolsTeam Workflow
  • Editor tools
  • Pipeline
  • Team workflow
Owen Mandervelde
OWEN MANDERVELDENANTES · FR

On board

Unity developer, game designer, production partner.

I’m Owen Mandervelde. I like connecting player experience, technical constraints and team needs. My background spans production at Casus Ludi, an independent game, Unity teaching and freelance work.

I’ve worked on released games, AR/VR prototypes and production tools designed for teams. Game jams are still an important playground for testing quickly, iterating and delivering something tangible.

A direct, curious approach, attentive to how people will use what I build.
  1. FreelanceUnity, gameplay and immersive experiences
  2. E-artsupUnity courses, project mentoring and XR workshops
  3. Casus LudiGameplay developer on Blanc
  4. MoonWoolDevelopment and game design
  5. E-artsupTop graduate in Game Creative Coding

Channel open

Let’s discuss your next Unity mission.

Tell me about the context, the role you need and the current state of the project. I’ll reply by email to clarify the brief.

Currently availableBased in Nantes · France or worldwide

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