Freelance Unity · Gameplay · Immersive experiences
Freelance Unity developer.
I work from prototype to production across gameplay, game design, AR/VR experiences and Unity tooling.
Selected orbit
Selected work.
Each mission shows a different side of my work: game feel, production systems and immersive devices.
Intervention path
Gameplay first. Tools around it.
I can join a production for a focused need or support a prototype across several disciplines.
Gameplay Development
Controllers, interactions, AI, system architecture and iterations guided by player feel.
Game Design
Loop definition, documentation, prototyping and adjustments made against the actual game.
AR / VR
Spatial and mobile experiences shaped around usage, interaction and performance constraints.
Unity Tooling
Custom inspectors, windows and workflows that give teams autonomy and speed up iteration.

On board
Unity developer, game designer, production partner.
I’m Owen Mandervelde. I like connecting player experience, technical constraints and team needs. My background spans production at Casus Ludi, an independent game, Unity teaching and freelance work.
I’ve worked on released games, AR/VR prototypes and production tools designed for teams. Game jams are still an important playground for testing quickly, iterating and delivering something tangible.
A direct, curious approach, attentive to how people will use what I build.
- FreelanceUnity, gameplay and immersive experiences
- E-artsupUnity courses, project mentoring and XR workshops
- Casus LudiGameplay developer on Blanc
- MoonWoolDevelopment and game design
- E-artsupTop graduate in Game Creative Coding
Channel open
Let’s discuss your next Unity mission.
Tell me about the context, the role you need and the current state of the project. I’ll reply by email to clarify the brief.



